176 pages Edited by Immersion 25,5 x 19,7 cm Language: French Paperback Publisher: Immersion 2026
The Immersion team is driven by a single ambition: to consider video games as legitimate cultural objects, and to analyze them with the same critical rigor applied to films, books, or any other work of art. If there is one place that truly evokes the imagination of gaming, it is the castle. By turns protective, threatening, splendid, or falling into ruin, it embodies both power itself and the ways in which that power can be experienced, challenged, or even overthrown. Transposed into video games, the castle becomes, by metonymy, the setting of all adventures: the dungeon—whether it rises toward the heavens or descends into the depths—thus becomes synonymous with wandering and questing. From classics to obscure or more unexpected titles, from Dark Souls to Super Mario, by way of Ico, Castlevania, and The Legend of Zelda, the corridors of this issue will also lead you toward less-traveled—or even forgotten—rooms: Clock Tower, Odama, Kaze no Notam, and Animal Well.
Featuring interviews with Nathalie Lawhead (Blue Suburbia, Everything is going to be OK), Pierre Corbinais (Wednesdays), and Juliette Lizotte (harri kanta).